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How big actually is our game?

Posted by Fiola on January 20, 2015 20:00 PM
How big actually is our game?
That’s a very good question which we’d asked yesterday. We stood still for a moment. Took a breath. You know, it’s the 20th of January. The day our game was originally supposed to have come out. And to be honest, as things are now, we’re glad to have some extra time for…
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View on the game graphics

Posted by Gelu on January 18, 2015 10:00 AM
View on the game graphics
Our new blogs don’t only inform you on the updates, the process and how we’re getting along with our plans on releasing BLACKHOLE. This way, we can and do show what it’s like to develop a game to the players. We hope that by doing this, we also help the players to appreciate…
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4 days to make a decision

Posted by Fiola on January 16, 2015 11:21 AM
4 days to make a decision
I would have nearly forgotten the feeling of making a game. It’s nice to remind yourself what you want to get back into in life, and what you’re really interested in. You know, the process of production – for me, as the supervisor of the whole project, it’s mainly…
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Brand new world

Posted by Radek on January 14, 2015 13:15 PM
Brand new world
For today Radek took the floor, and as the main graphic artist of the team he will present you with his own view on the development and what the creation of graphic brings for Blackhole. When an imagination becomes a reality Maybe you’ve already thought…
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A moment of calm and a moment of storm

Posted by Fiola on January 13, 2015 12:00 PM
A moment of calm and a moment of storm
If there’s something I’ve learned from games developing in the past few years, it’s this: When you’re making a game, never make it on your own. Allow others to help. The game will be better. If you share your problem with others, they’ll…
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When you think too much...

Posted by Fiola on January 11, 2015 13:58 PM
When you think too much...
The original idea to have Blackhole with big online functions had to be put aside for a bit, but just today was the day when we got the time to get back to it. Saturday is the day we get some extra time, as most of the team is on a break (except for Patrik and Vojta who are creating levels, see…
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about game

BLACKHOLE is an animated 2D sci-fi platform game that includes elements of logic, breathtaking story and audiovisual processing. A player finds himself inside of a black hole where he discovers a whole new world!

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Team behind the game

FiolaSoft Studio is an indie multimedia studio formed in 2002 and since then team use the GameMaker as primary tool to create games. The studio brings together a group of creative people who are ready for any IT challenge.

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Contact us and ask about anything. And if you are interested in our game, or if you are willing to write about or make a video about Blackhole, write soon! :)

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