Posted by Bohula on February 12, 2015 18:00 PM
Eight characters, one crazy computer, 50 frames per second, and the whole work being - so far - about 20 000 picture frames included in the game. It’s because we have a good eye for details. It’s not just about doing jumping character animation. 3 phases of the jump that follow…
Posted by Fiola on February 2, 2015 10:00 AM
We hereby announce that the official date of the Blackhole game release is the 27th of February. That’s when it’ll all come, and we can only hope that nothing gets messed up again. It simply cannot. I’m not going to explain all the pressing matters in great…
Posted by Fiola on January 20, 2015 20:00 PM
That’s a very good question which we’d asked yesterday. We stood still for a moment. Took a breath. You know, it’s the 20th of January. The day our game was originally supposed to have come out. And to be honest, as things are now, we’re glad to have some extra time for…
Posted by Gelu on January 18, 2015 10:00 AM
Our new blogs don’t only inform you on the updates, the process and how we’re getting along with our plans on releasing BLACKHOLE. This way, we can and do show what it’s like to develop a game to the players. We hope that by doing this, we also help the players to appreciate…
Posted by Fiola on January 16, 2015 11:21 AM
I would have nearly forgotten the feeling of making a game. It’s nice to remind yourself what you want to get back into in life, and what you’re really interested in. You know, the process of production – for me, as the supervisor of the whole project, it’s mainly…
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Posted by Radek on January 14, 2015 13:15 PM
For today Radek took the floor, and as the main graphic artist of the team he will present you with his own view on the development and what the creation of graphic brings for Blackhole.
When an imagination becomes a reality
Maybe you’ve already thought…
BLACKHOLE is an animated 2D sci-fi platform game that includes elements of logic, breathtaking story and audiovisual processing. A player finds himself inside of a black hole where he discovers a whole new world!
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Team behind the game
FiolaSoft Studio is an indie multimedia studio formed in 2002 and since then team use the GameMaker as primary tool to create games. The studio brings together a group of creative people who are ready for any IT challenge.
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